Abilities
This game uses a customized version of Faraday's FS3 System, 2nd edition. Skills have ruling attributes, and specialties in skills will add bonus dice to that skill, when used in the way of the specialty. The age of your character may entitle them for bonus points they can spend in chargen. The age also affects limits in regards to attributes, skills and specialties.
Before starting to work on your +sheet, you need to +reset once.
- +limits will give you information about how much points you can spend in which area, based on the age of your character.
- +raise <ability> and +lower <ability> will let you adjust the level of an ability.
- +ability <ability>=<level> will let you set the level of an ability.
- +lang/add and +lang/delete will add or remove a language on your +sheet.
Attributes
Six attributes can be set for your character, defining their natural affinity to certain areas. Please note that it is possible to raise attributes after chargen, but it will be costly.
Body | Physical fitness - Strength, Constitution and Agility |
Composure | Poise - Staying calm when under pressure |
Mind | Mental fitness - Intelligence and Creativity |
Presence | Personality - Charisma and Will |
Reaction | Reflexes - Dexterity, Hand-Eye Coordination and Wits |
Spirituality | Affinity to the Supernatural |
Skills
Skills are abilities that have been acquired through education or training. Some of them describe a group of skills that will require at least one specialization.
Combat skills are Melee, Ranged and Defense. Defense doesn't require a specialization, but Melee and Ranged have specialties that will affect the attack rolls of weapons. First Aid and Medicine are specialties of the skills Survival and Education. This game uses the combat system of FS3, 2nd edition.
In our skill system, the specialty value will be added on top of the base skill when rolling a specialty. If you don't have that specialty, you can still perform the roll, but it will give you a -3 modifier on your base skill. The same will happen when using +combat code.
Crafts | Skills for for crafting things. (+specialties crafts) |
Defense | Defending yourself. This is used in FS3 +combat. |
Education | Knowledge skills (+specialties education) |
Entertainment | Skills for entertaining others (+specialties entertainment) |
Magic | Your magical ability. |
Melee | Fighting with fists, knives, and hand to hand weapons. |
Ranged | Archery, other missile weapons and thrown weapons. |
Riding | Riding animals and driving vehicles. (+specialties riding) |
Social Graces | Skills for the social arena (+specialties social graces) |
Survival | Skills of stealth and survival (+specialties survival) |
Specialties
Specialties aren't freeform. If you feel your character needs a specialty that is not yet in any of the lists, please contact staff. Below you find lists of specialties for the various skills.
Crafts
Sewing, Jewelry Making, Armorsmithing, Weaponsmithing, Fletchery, Glassworking, Sculpting, Baking, Cooking, Cobbling, Flower Arranging, Leatherworking, Needlework, Woodworking, Pottery, Masonry, Artwork, Butchery, Candlemaking
Education
Medicine, Strategy, Tactics, Writing, Religion, Research, Leadership, Investigation
Entertainment
Dancing, Singing, Drums, Harp, Trumpet, Juggling, Guitar, Castanets, Maracas, Tambourine, Accordion, Clarinet, Harmonica, Gambling, Piano
Riding
Horse Riding, Carriages, Camel Riding, Donkey Riding, Wolf Riding, Giant Falcon
Social Graces
Seduction, Manipulation, Deception, Intimidation, Etiquette, Empathy, Persuasion, Speechmaking, Diplomacy
Survival
Lockpicking, First Aid, Pickpocketing, Perception, Stealth, Tracking, Hunting
Melee
Swords, Bludgeons, Daggers, Spears, Unarmed, Siege
Ranged
Archery, Artillery, Throwing
Languages
You can take one or more languages from the list below.
Amarant Cant | A sign language developed by the Amarants. For different groups of similar incline they have created their own dialect, the base is the same though. |
Common | universal language |
Choisesh | language of the Choisi kingdom |
Divinese | language of the Divinus kingdom |
Lumini | language of the Luminat kingdom |
Santic | language of the Santua kingdom |
Sheet Generator
If you are unsure how to distribute your points and need some inspiration, you can use the sheet generator. Use the +generate command to generate a random +sheet based on your position.
Check your stats with the +sheet command. You can either leave the +sheet as is, make adjustments to it with the +lower/+raise commands or +generate again.
Sometimes, a few points will be left to spend after running the generator, so you should make sure to spend these as well.
The next room is Background.